JohnLadderGames was created by me, JohnLadder (no way) 2 years ago. After working on AR and VR for 1.5 years, and publishing 2 basic Android games, I decided it was time to follow my dream of creating a really good game, with beautiful visuals and great gameplay and story.
In 2017 I started working on The Fur in Me, a platform match color game.
Hey! I'm JohnLadder, I’m 26 years old , Portuguese and have a degree in electronics and computers.
Despite having played games all my life, I never had an interest in creating them. That changed 2 or 3 years after I entered university and started learning Unity at home. Then I got a job as an AR developer and worked in AR and VR for about 1.5 years (with Unity too) . During that time, aside from the job, I made several game prototypes and published 2 basic android games in the store.
Although AR and VR are very interesting technologies, my passion for games became bigger and I decided it was time to create a game whose goal wasn’t just to learn about the engine (Unity). So I decided to create a JRPG with a slightly different combat. My idea was to have a really good looking demo and use Kickstarter in order to gather funds to finish the game. At the time I had a 2D artist friend with me but he ended up not having time and I ended up realizing that the scope of my project was too big to be accomplished alone.
After reality hit me in the face, I stayed 2 days wondering what I was going to do. I decided to gather all the assets I had from the store and when I looked at what I had, I realized that I could create a platform game.
I am no illustrator nor musician. The only tangible skill I have is programming . But I really wanted to create a gorgeous looking game with great sound and story. So, I turned myself to the asset store and free images/sounds I could find on the internet.
The real challenge here was : how am I going to make a great game with beautiful and coherent visuals and cool mechanics with assets that have “nothing” to do with each other?
I took this challenge and, one year later (filled with lots of testing and experimentation) I think I’m on the right track to tackle it and to show that you can create a great game using only assets already made. It’s all about how you use them and the little changes you introduce in them.
The curious thing is that, in the process of creating the best game I could with what I had, I ended up creating the game I wanted to but didn’t know.